y
Type name of the Playbook in the appropriate area to populate appropriate ratings/abilities/gear.
Add abilities
Show an extra 2 stress boxes
Show another 2 stress boxes
Show an extra trauma box
Show an extra trauma box
Show an extra xp condition
Show playbook item 0
Show playbook item 1
Show playbook item 2
Show playbook item 3
Show playbook item 4
Show playbook item 5
Show playbook item 6
Show playbook item 7
Show playbook item 8
Show playbook item 9
Show playbook item 10
Show playbook item 11
Show playbook item 12
Show playbook item 13
Show playbook item 14
Show playbook item 15
Show playbook item 16
Show playbook item 17
Label to use for Stress
Label to use for Trauma
Label to use for Corruption
Label to use for Blight
Legionaire Commander Quartermaster Marshall
Load: light normal heavy
Original by Tim Denee & Jakob Oesinghaus
Bartan Panyãr Orite Zemyati
Cold Haunted Obsessed Paranoid
Reckless Soft Unstable Vicious
Anathema Host Hunger Miasma
Mutation Rage Rot Visions
Harm
3
Need Help
2
-1D
1
Less Effect
Armor

Shield


Special Abilities
Mark XP:
Playbook Advancement
  • Every time you roll a desperate action, mark xp in that action's attribute.
  • At the end of each mission mark 1xp (in your playbook or an attribute)...
Load
Light
Normal
Heavy
Items * = assigned on every mission
Utility (Choose 2)
Bonus Dice
+
Push yourself (take 2 ) -or- accept a Devil's Bargain
+
Assist (They take 1 )
Clocks
Size 4-segment 6-segment 8-segment 12-segment
Progress 0 1 2 3 4
Progress 0 1 2 3 4 5 6
Progress 0 1 2 3 4 5 6 7 8
Progress 0 1 2 3 4 5 6 7 8 9 10 11 12

{{charname}}
{{subtitle}}
[{{rolltypetext}}]({{rolltypeimage}})
{{#rollGreater() roll1 0}}{{roll1}}, {{/rollGreater() roll1 0}}{{#rollGreater() roll2 0}}{{roll2}}, {{/rollGreater() roll2 0}}{{#rollGreater() roll3 0}}{{roll3}}, {{/rollGreater() roll3 0}}{{#rollGreater() roll4 0}}{{roll4}}, {{/rollGreater() roll4 0}}{{#rollGreater() roll5 0}}{{roll5}}, {{/rollGreater() roll5 0}}{{#rollGreater() bonusdice 0}}{{bonus1}}, {{/rollGreater() bonusdice 0}}{{#rollGreater() bonusdice 1}}{{bonus2}}, {{/rollGreater() bonusdice 1}}{{#rollGreater() bonusdice 2}}{{bonus3}}, {{/rollGreater() bonusdice 2}}{{#rollGreater() bonusdice 3}}{{bonus4}}, {{/rollGreater() bonusdice 3}}{{#rollGreater() bonusdice 4}}{{bonus5}}, {{/rollGreater() bonusdice 4}}{{#rollGreater() bonusdice 5}}{{bonus6}}, {{/rollGreater() bonusdice 5}}{{#rollGreater() zerodice 0}}
{{zerodice}}
Zero Dice - take the lowest result above
{{/rollGreater() zerodice 0}}
{{#position}}
{{position}}
{{/position}}{{#effect}}
{{effect}}
{{/effect}} {{#resist}}
Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.
{{/resist}} {{#notes}}
{{notes}}
{{/notes}}